I don’t know if this is a bug or it’s the GMS2 intended behavior, but now you know how to fix it with a single, simple command.
gravity accepts NorthWest, North, Northeast, West, Center, East, SouthWest, South, SouthEast as parameters.Įxecute that command and… done! Now I’ll import the images in the sprite again, overwriting the previous abomination. I also want to keep the sprite centered and expand the canvas all around it (the -gravity parameter). I want the -background to be transparent. I got that information when I first imported the images in GMS2. Remember it? That is the largest width and height of my images (the final size of the sprite). The 12×12 dimension is the one that GameMaker assigned to the sprite. In seems that they decided to reduce the quality of this editor. There were also some other powerful features that made game maker the the most elegant gif editor at the time. In Game maker 8 you could just import spritesheets and split them up into frames.
To do this I open the command prompt. Then I type the command mogrify -background transparent -extent 12x12 -gravity center *.png Sprite Sheet Functions - for Game Maker Studio 2.3+. Is there a create from strip option like in the first game maker when importing sprites Also Is there no way to delete sprite backgrounds in gamemaker studio 2 yet Last edited by Pesky Bee 1:08pm < > Showing 1-4 of 4 comments. So it seems that Game Maker Studio 2 removed the ability to import a sprite from a spritesheet.Nice job, GameMaker! If you type cmd in the address bar, it opens the command prompt in that folder Step 2: Sprite Sheet Type (s) Tab over to Images Spritesheet And Xml Generator.
So now a comma is just as big as the number 8. Using Sprite Sheet Editor, any 2D game developer or designer can define.
Let’s create a sprite in GMS2 and see what happens then.Īs you can see from the image above, every character has been stretched to fill the entire 12×12 canvas. But I need them to be imported into a single sprite. So let’s say that I need to import all these spritesĪs you can see, all these images have different width and height.
If you don’t have it, go get the windows binary and install it. To fix this, I use a command like utility called ImageMagick. Specifically, if the images have different sizes (width and height), the sprite size will be equal to that of the largest image, but all the other images will be imported stretched to fill the canvas (effectively ruining the sprite). When you try to import multiple images into a single sprite in GameMaker Studio 2, you could end up with unexpected results.